﻿using Cinemachine;
using FlowCanvas;
using FlowCanvas.Nodes;
using ParadoxNotion.Design;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class CityEventCtrl : CallableActionNode<int, bool, bool>
    {
        public override void Invoke(int eventId, bool showHud, bool showEffect)
        {
            BlueprintUtils.ChangeCityEvent(eventId, showHud, showEffect);
        }
    }
}